obs-powershell

Get-OBSZigZagShader

Synopsis

Get-OBSZigZagShader [[-Radius] ] [[-Angle] ] [[-Period] ] [[-Amplitude] ] [[-CenterX] ] [[-CenterY] ] [[-Phase] ] [[-Animate] ] [[-Notes] ] [[-SourceName] ] [[-FilterName] ] [[-ShaderText] ] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] []


Description


Parameters

Amplitude

Type Required Position PipelineInput
[Float] false named False

Angle

Type Required Position PipelineInput
[Float] false named False

Animate

Type Required Position PipelineInput
[Int] false named False

CenterX

Type Required Position PipelineInput Aliases
[Float] false named False center_x

CenterY

Type Required Position PipelineInput Aliases
[Float] false named False center_y

FilterName

Type Required Position PipelineInput
[String] false named False

Force

Type Required Position PipelineInput
[Switch] false named False

NoResponse

Type Required Position PipelineInput
[Switch] false named False

Notes

Type Required Position PipelineInput
[String] false named False

PassThru

Type Required Position PipelineInput
[Switch] false named False

Period

Type Required Position PipelineInput
[Float] false named False

Phase

Type Required Position PipelineInput
[Float] false named False

Radius

Type Required Position PipelineInput
[Float] false named False

ShaderText

Type Required Position PipelineInput Aliases
[String] false named False ShaderContent

SourceName

Type Required Position PipelineInput Aliases
[String] false named False SceneItemName

UseShaderTime

Type Required Position PipelineInput
[Switch] false named False

Inputs

System.String


Outputs


Syntax

Get-OBSZigZagShader [[-Radius] <Float>] [[-Angle] <Float>] [[-Period] <Float>] [[-Amplitude] <Float>] [[-CenterX] <Float>] [[-CenterY] <Float>] [[-Phase] <Float>] [[-Animate] <Int>] [[-Notes] <String>] [[-SourceName] <String>] [[-FilterName] <String>] [[-ShaderText] <String>] [-Force <Switch>] [-PassThru <Switch>] [-NoResponse <Switch>] [-UseShaderTime <Switch>] [<CommonParameters>]