Get-OBSVignettingShader
Synopsis
Get-OBSVignettingShader [[-InnerRadius] ] [[-OuterRadius] ] [[-Opacity] ] [[-Notes] ] [[-SourceName] ] [[-FilterName] ] [[-ShaderText] ] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] []
Description
Parameters
FilterName
| Type |
Required |
Position |
PipelineInput |
[String] |
false |
named |
False |
Force
| Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
InnerRadius
| Type |
Required |
Position |
PipelineInput |
[Float] |
false |
named |
False |
NoResponse
| Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
Notes
| Type |
Required |
Position |
PipelineInput |
[String] |
false |
named |
False |
Opacity
| Type |
Required |
Position |
PipelineInput |
[Float] |
false |
named |
False |
OuterRadius
| Type |
Required |
Position |
PipelineInput |
[Float] |
false |
named |
False |
PassThru
| Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
ShaderText
| Type |
Required |
Position |
PipelineInput |
Aliases |
[String] |
false |
named |
False |
ShaderContent |
SourceName
| Type |
Required |
Position |
PipelineInput |
Aliases |
[String] |
false |
named |
False |
SceneItemName |
UseShaderTime
| Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
System.String
Outputs
Syntax
Get-OBSVignettingShader [[-InnerRadius] <Float>] [[-OuterRadius] <Float>] [[-Opacity] <Float>] [[-Notes] <String>] [[-SourceName] <String>] [[-FilterName] <String>] [[-ShaderText] <String>] [-Force <Switch>] [-PassThru <Switch>] [-NoResponse <Switch>] [-UseShaderTime <Switch>] [<CommonParameters>]