Get-OBSSwirlShader
Synopsis
Get-OBSSwirlShader [[-Radius] ] [[-Angle] ] [[-CenterX] ] [[-CenterY] ] [[-Notes] ] [[-SourceName] ] [[-FilterName] ] [[-ShaderText] ] [-Animate] [-Inverse] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] []
Description
Parameters
Angle
Type |
Required |
Position |
PipelineInput |
[Float] |
false |
named |
False |
Animate
Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
CenterX
Type |
Required |
Position |
PipelineInput |
Aliases |
[Float] |
false |
named |
False |
center_x |
CenterY
Type |
Required |
Position |
PipelineInput |
Aliases |
[Float] |
false |
named |
False |
center_y |
FilterName
Type |
Required |
Position |
PipelineInput |
[String] |
false |
named |
False |
Force
Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
Inverse
Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
NoResponse
Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
Notes
Type |
Required |
Position |
PipelineInput |
[String] |
false |
named |
False |
PassThru
Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
Radius
Type |
Required |
Position |
PipelineInput |
[Float] |
false |
named |
False |
ShaderText
Type |
Required |
Position |
PipelineInput |
Aliases |
[String] |
false |
named |
False |
ShaderContent |
SourceName
Type |
Required |
Position |
PipelineInput |
Aliases |
[String] |
false |
named |
False |
SceneItemName |
UseShaderTime
Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
System.String
Outputs
Syntax
Get-OBSSwirlShader [[-Radius] <Float>] [[-Angle] <Float>] [[-CenterX] <Float>] [[-CenterY] <Float>] [-Animate <Switch>] [-Inverse <Switch>] [[-Notes] <String>] [[-SourceName] <String>] [[-FilterName] <String>] [[-ShaderText] <String>] [-Force <Switch>] [-PassThru <Switch>] [-NoResponse <Switch>] [-UseShaderTime <Switch>] [<CommonParameters>]