Get-OBSSpecularShineShader
Synopsis
Get-OBSSpecularShineShader [[-Hint] ] [[-Roughness] ] [[-LightStrength] ] [[-LightPositionX] ] [[-LightPositionY] ] [[-FlattenNormal] ] [[-StretchNormalX] ] [[-StretchNormalY] ] [[-LightColor] <float[]>] [[-SourceName] ] [[-FilterName] ] [[-ShaderText] ] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] []
Description
Parameters
FilterName
Type |
Required |
Position |
PipelineInput |
[String] |
false |
named |
False |
FlattenNormal
Type |
Required |
Position |
PipelineInput |
[Float] |
false |
named |
False |
Force
Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
Hint
Type |
Required |
Position |
PipelineInput |
[String] |
false |
named |
False |
LightColor
Type |
Required |
Position |
PipelineInput |
Aliases |
[System.Single[]] |
false |
named |
False |
Light_Color |
LightPositionX
Type |
Required |
Position |
PipelineInput |
[Float] |
false |
named |
False |
LightPositionY
Type |
Required |
Position |
PipelineInput |
[Float] |
false |
named |
False |
LightStrength
Type |
Required |
Position |
PipelineInput |
[Float] |
false |
named |
False |
NoResponse
Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
PassThru
Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
Roughness
Type |
Required |
Position |
PipelineInput |
[Float] |
false |
named |
False |
ShaderText
Type |
Required |
Position |
PipelineInput |
Aliases |
[String] |
false |
named |
False |
ShaderContent |
SourceName
Type |
Required |
Position |
PipelineInput |
Aliases |
[String] |
false |
named |
False |
SceneItemName |
StretchNormalX
Type |
Required |
Position |
PipelineInput |
[Float] |
false |
named |
False |
StretchNormalY
Type |
Required |
Position |
PipelineInput |
[Float] |
false |
named |
False |
UseShaderTime
Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
System.String
Outputs
Syntax
Get-OBSSpecularShineShader [[-Hint] <String>] [[-Roughness] <Float>] [[-LightStrength] <Float>] [[-LightPositionX] <Float>] [[-LightPositionY] <Float>] [[-FlattenNormal] <Float>] [[-StretchNormalX] <Float>] [[-StretchNormalY] <Float>] [[-LightColor] <System.Single[]>] [[-SourceName] <String>] [[-FilterName] <String>] [[-ShaderText] <String>] [-Force <Switch>] [-PassThru <Switch>] [-NoResponse <Switch>] [-UseShaderTime <Switch>] [<CommonParameters>]