obs-powershell

Get-OBSSpecularShineShader

Synopsis

Get-OBSSpecularShineShader [[-Hint] ] [[-Roughness] ] [[-LightStrength] ] [[-LightPositionX] ] [[-LightPositionY] ] [[-FlattenNormal] ] [[-StretchNormalX] ] [[-StretchNormalY] ] [[-LightColor] <float[]>] [[-SourceName] ] [[-FilterName] ] [[-ShaderText] ] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] []


Description


Parameters

FilterName

Type Required Position PipelineInput
[String] false named False

FlattenNormal

Type Required Position PipelineInput
[Float] false named False

Force

Type Required Position PipelineInput
[Switch] false named False

Hint

Type Required Position PipelineInput
[String] false named False

LightColor

Type Required Position PipelineInput Aliases
[System.Single[]] false named False Light_Color

LightPositionX

Type Required Position PipelineInput
[Float] false named False

LightPositionY

Type Required Position PipelineInput
[Float] false named False

LightStrength

Type Required Position PipelineInput
[Float] false named False

NoResponse

Type Required Position PipelineInput
[Switch] false named False

PassThru

Type Required Position PipelineInput
[Switch] false named False

Roughness

Type Required Position PipelineInput
[Float] false named False

ShaderText

Type Required Position PipelineInput Aliases
[String] false named False ShaderContent

SourceName

Type Required Position PipelineInput Aliases
[String] false named False SceneItemName

StretchNormalX

Type Required Position PipelineInput
[Float] false named False

StretchNormalY

Type Required Position PipelineInput
[Float] false named False

UseShaderTime

Type Required Position PipelineInput
[Switch] false named False

Inputs

System.String


Outputs


Syntax

Get-OBSSpecularShineShader [[-Hint] <String>] [[-Roughness] <Float>] [[-LightStrength] <Float>] [[-LightPositionX] <Float>] [[-LightPositionY] <Float>] [[-FlattenNormal] <Float>] [[-StretchNormalX] <Float>] [[-StretchNormalY] <Float>] [[-LightColor] <System.Single[]>] [[-SourceName] <String>] [[-FilterName] <String>] [[-ShaderText] <String>] [-Force <Switch>] [-PassThru <Switch>] [-NoResponse <Switch>] [-UseShaderTime <Switch>] [<CommonParameters>]