obs-powershell

Get-OBSRotatoeShader

Synopsis

Get-OBSRotatoeShader [[-ViewProj] <float[][]>] [[-Image] ] [[-ElapsedTime] ] [[-UvOffset] <float[]>] [[-UvScale] <float[]>] [[-UvPixelInterval] <float[]>] [[-RandF] ] [[-UvSize] <float[]>] [[-SpeedPercent] ] [[-AxisX] ] [[-AxisY] ] [[-AxisZ] ] [[-AngleDegrees] ] [[-CenterWidthPercentage] ] [[-CenterHeightPercentage] ] [[-Notes] ] [[-SourceName] ] [[-FilterName] ] [[-ShaderText] ] [-RotateTransform] [-RotatePixels] [-RotateColors] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] []


Description


Parameters

AngleDegrees

Type Required Position PipelineInput Aliases
[Float] false named False Angle_Degrees

AxisX

Type Required Position PipelineInput Aliases
[Float] false named False Axis_X

AxisY

Type Required Position PipelineInput Aliases
[Float] false named False Axis_Y

AxisZ

Type Required Position PipelineInput Aliases
[Float] false named False Axis_Z

CenterHeightPercentage

Type Required Position PipelineInput Aliases
[Int] false named False center_height_percentage

CenterWidthPercentage

Type Required Position PipelineInput Aliases
[Int] false named False center_width_percentage

ElapsedTime

Type Required Position PipelineInput Aliases
[Float] false named False elapsed_time

FilterName

Type Required Position PipelineInput
[String] false named False

Force

Type Required Position PipelineInput
[Switch] false named False

Image

Type Required Position PipelineInput
[String] false named False

NoResponse

Type Required Position PipelineInput
[Switch] false named False

Notes

Type Required Position PipelineInput
[String] false named False

PassThru

Type Required Position PipelineInput
[Switch] false named False

RandF

Type Required Position PipelineInput Aliases
[Float] false named False rand_f

RotateColors

Type Required Position PipelineInput Aliases
[Switch] false named False Rotate_Colors

RotatePixels

Type Required Position PipelineInput Aliases
[Switch] false named False Rotate_Pixels

RotateTransform

Type Required Position PipelineInput Aliases
[Switch] false named False Rotate_Transform

ShaderText

Type Required Position PipelineInput Aliases
[String] false named False ShaderContent

SourceName

Type Required Position PipelineInput Aliases
[String] false named False SceneItemName

SpeedPercent

Type Required Position PipelineInput Aliases
[Int] false named False speed_percent

UseShaderTime

Type Required Position PipelineInput
[Switch] false named False

UvOffset

Type Required Position PipelineInput Aliases
[System.Single[]] false named False uv_offset

UvPixelInterval

Type Required Position PipelineInput Aliases
[System.Single[]] false named False uv_pixel_interval

UvScale

Type Required Position PipelineInput Aliases
[System.Single[]] false named False uv_scale

UvSize

Type Required Position PipelineInput Aliases
[System.Single[]] false named False uv_size

ViewProj

Type Required Position PipelineInput
[System.Single[][]] false named False

Inputs

System.String


Outputs


Syntax

Get-OBSRotatoeShader [[-ViewProj] <System.Single[][]>] [[-Image] <String>] [[-ElapsedTime] <Float>] [[-UvOffset] <System.Single[]>] [[-UvScale] <System.Single[]>] [[-UvPixelInterval] <System.Single[]>] [[-RandF] <Float>] [[-UvSize] <System.Single[]>] [[-SpeedPercent] <Int>] [[-AxisX] <Float>] [[-AxisY] <Float>] [[-AxisZ] <Float>] [[-AngleDegrees] <Float>] [-RotateTransform <Switch>] [-RotatePixels <Switch>] [-RotateColors <Switch>] [[-CenterWidthPercentage] <Int>] [[-CenterHeightPercentage] <Int>] [[-Notes] <String>] [[-SourceName] <String>] [[-FilterName] <String>] [[-ShaderText] <String>] [-Force <Switch>] [-PassThru <Switch>] [-NoResponse <Switch>] [-UseShaderTime <Switch>] [<CommonParameters>]