Get-OBSRgbvisibilityShader
Synopsis
Get-OBSRgbvisibilityShader [[-Red] ] [[-Green] ] [[-Blue] ] [[-RedVisibility] ] [[-GreenVisibility] ] [[-BlueVisibility] ] [[-Notes] ] [[-SourceName] ] [[-FilterName] ] [[-ShaderText] ] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] []
Description
Parameters
Blue
Type |
Required |
Position |
PipelineInput |
[Float] |
false |
named |
False |
BlueVisibility
Type |
Required |
Position |
PipelineInput |
[Float] |
false |
named |
False |
FilterName
Type |
Required |
Position |
PipelineInput |
[String] |
false |
named |
False |
Force
Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
Green
Type |
Required |
Position |
PipelineInput |
[Float] |
false |
named |
False |
GreenVisibility
Type |
Required |
Position |
PipelineInput |
[Float] |
false |
named |
False |
NoResponse
Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
Notes
Type |
Required |
Position |
PipelineInput |
[String] |
false |
named |
False |
PassThru
Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
Red
Type |
Required |
Position |
PipelineInput |
[Float] |
false |
named |
False |
RedVisibility
Type |
Required |
Position |
PipelineInput |
[Float] |
false |
named |
False |
ShaderText
Type |
Required |
Position |
PipelineInput |
Aliases |
[String] |
false |
named |
False |
ShaderContent |
SourceName
Type |
Required |
Position |
PipelineInput |
Aliases |
[String] |
false |
named |
False |
SceneItemName |
UseShaderTime
Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
System.String
Outputs
Syntax
Get-OBSRgbvisibilityShader [[-Red] <Float>] [[-Green] <Float>] [[-Blue] <Float>] [[-RedVisibility] <Float>] [[-GreenVisibility] <Float>] [[-BlueVisibility] <Float>] [[-Notes] <String>] [[-SourceName] <String>] [[-FilterName] <String>] [[-ShaderText] <String>] [-Force <Switch>] [-PassThru <Switch>] [-NoResponse <Switch>] [-UseShaderTime <Switch>] [<CommonParameters>]