Get-OBSRepeatTextureShader
Synopsis
Get-OBSRepeatTextureShader [[-ViewProj] <float[][]>] [[-ColorMatrix] <float[][]>] [[-ColorRangeMin] <float[]>] [[-ColorRangeMax] <float[]>] [[-Image] ] [[-TexImage] ] [[-ElapsedTime] ] [[-UvOffset] <float[]>] [[-UvScale] <float[]>] [[-UvPixelInterval] <float[]>] [[-UvSize] <float[]>] [[-RandF] ] [[-Blend] ] [[-Copies] ] [[-Notes] ] [[-AlphaPercentage] ] [[-SourceName] ] [[-FilterName] ] [[-ShaderText] ] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] []
Description
Parameters
AlphaPercentage
Type |
Required |
Position |
PipelineInput |
Aliases |
[Float] |
false |
named |
False |
alpha_percentage |
Blend
Type |
Required |
Position |
PipelineInput |
[Float] |
false |
named |
False |
ColorMatrix
Type |
Required |
Position |
PipelineInput |
Aliases |
[System.Single[][]] |
false |
named |
False |
color_matrix |
ColorRangeMax
Type |
Required |
Position |
PipelineInput |
Aliases |
[System.Single[]] |
false |
named |
False |
color_range_max |
ColorRangeMin
Type |
Required |
Position |
PipelineInput |
Aliases |
[System.Single[]] |
false |
named |
False |
color_range_min |
Copies
Type |
Required |
Position |
PipelineInput |
[Float] |
false |
named |
False |
ElapsedTime
Type |
Required |
Position |
PipelineInput |
Aliases |
[Float] |
false |
named |
False |
elapsed_time |
FilterName
Type |
Required |
Position |
PipelineInput |
[String] |
false |
named |
False |
Force
Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
Image
Type |
Required |
Position |
PipelineInput |
[String] |
false |
named |
False |
NoResponse
Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
Notes
Type |
Required |
Position |
PipelineInput |
[String] |
false |
named |
False |
PassThru
Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
RandF
Type |
Required |
Position |
PipelineInput |
Aliases |
[Float] |
false |
named |
False |
rand_f |
ShaderText
Type |
Required |
Position |
PipelineInput |
Aliases |
[String] |
false |
named |
False |
ShaderContent |
SourceName
Type |
Required |
Position |
PipelineInput |
Aliases |
[String] |
false |
named |
False |
SceneItemName |
TexImage
Type |
Required |
Position |
PipelineInput |
Aliases |
[String] |
false |
named |
False |
tex_image |
UseShaderTime
Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
UvOffset
Type |
Required |
Position |
PipelineInput |
Aliases |
[System.Single[]] |
false |
named |
False |
uv_offset |
UvPixelInterval
Type |
Required |
Position |
PipelineInput |
Aliases |
[System.Single[]] |
false |
named |
False |
uv_pixel_interval |
UvScale
Type |
Required |
Position |
PipelineInput |
Aliases |
[System.Single[]] |
false |
named |
False |
uv_scale |
UvSize
Type |
Required |
Position |
PipelineInput |
Aliases |
[System.Single[]] |
false |
named |
False |
uv_size |
ViewProj
Type |
Required |
Position |
PipelineInput |
[System.Single[][]] |
false |
named |
False |
System.String
Outputs
Syntax
Get-OBSRepeatTextureShader [[-ViewProj] <System.Single[][]>] [[-ColorMatrix] <System.Single[][]>] [[-ColorRangeMin] <System.Single[]>] [[-ColorRangeMax] <System.Single[]>] [[-Image] <String>] [[-TexImage] <String>] [[-ElapsedTime] <Float>] [[-UvOffset] <System.Single[]>] [[-UvScale] <System.Single[]>] [[-UvPixelInterval] <System.Single[]>] [[-UvSize] <System.Single[]>] [[-RandF] <Float>] [[-Blend] <Float>] [[-Copies] <Float>] [[-Notes] <String>] [[-AlphaPercentage] <Float>] [[-SourceName] <String>] [[-FilterName] <String>] [[-ShaderText] <String>] [-Force <Switch>] [-PassThru <Switch>] [-NoResponse <Switch>] [-UseShaderTime <Switch>] [<CommonParameters>]