obs-powershell

Get-OBSRepeatTextureShader

Synopsis

Get-OBSRepeatTextureShader [[-ViewProj] <float[][]>] [[-ColorMatrix] <float[][]>] [[-ColorRangeMin] <float[]>] [[-ColorRangeMax] <float[]>] [[-Image] ] [[-TexImage] ] [[-ElapsedTime] ] [[-UvOffset] <float[]>] [[-UvScale] <float[]>] [[-UvPixelInterval] <float[]>] [[-UvSize] <float[]>] [[-RandF] ] [[-Blend] ] [[-Copies] ] [[-Notes] ] [[-AlphaPercentage] ] [[-SourceName] ] [[-FilterName] ] [[-ShaderText] ] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] []


Description


Parameters

AlphaPercentage

Type Required Position PipelineInput Aliases
[Float] false named False alpha_percentage

Blend

Type Required Position PipelineInput
[Float] false named False

ColorMatrix

Type Required Position PipelineInput Aliases
[System.Single[][]] false named False color_matrix

ColorRangeMax

Type Required Position PipelineInput Aliases
[System.Single[]] false named False color_range_max

ColorRangeMin

Type Required Position PipelineInput Aliases
[System.Single[]] false named False color_range_min

Copies

Type Required Position PipelineInput
[Float] false named False

ElapsedTime

Type Required Position PipelineInput Aliases
[Float] false named False elapsed_time

FilterName

Type Required Position PipelineInput
[String] false named False

Force

Type Required Position PipelineInput
[Switch] false named False

Image

Type Required Position PipelineInput
[String] false named False

NoResponse

Type Required Position PipelineInput
[Switch] false named False

Notes

Type Required Position PipelineInput
[String] false named False

PassThru

Type Required Position PipelineInput
[Switch] false named False

RandF

Type Required Position PipelineInput Aliases
[Float] false named False rand_f

ShaderText

Type Required Position PipelineInput Aliases
[String] false named False ShaderContent

SourceName

Type Required Position PipelineInput Aliases
[String] false named False SceneItemName

TexImage

Type Required Position PipelineInput Aliases
[String] false named False tex_image

UseShaderTime

Type Required Position PipelineInput
[Switch] false named False

UvOffset

Type Required Position PipelineInput Aliases
[System.Single[]] false named False uv_offset

UvPixelInterval

Type Required Position PipelineInput Aliases
[System.Single[]] false named False uv_pixel_interval

UvScale

Type Required Position PipelineInput Aliases
[System.Single[]] false named False uv_scale

UvSize

Type Required Position PipelineInput Aliases
[System.Single[]] false named False uv_size

ViewProj

Type Required Position PipelineInput
[System.Single[][]] false named False

Inputs

System.String


Outputs


Syntax

Get-OBSRepeatTextureShader [[-ViewProj] <System.Single[][]>] [[-ColorMatrix] <System.Single[][]>] [[-ColorRangeMin] <System.Single[]>] [[-ColorRangeMax] <System.Single[]>] [[-Image] <String>] [[-TexImage] <String>] [[-ElapsedTime] <Float>] [[-UvOffset] <System.Single[]>] [[-UvScale] <System.Single[]>] [[-UvPixelInterval] <System.Single[]>] [[-UvSize] <System.Single[]>] [[-RandF] <Float>] [[-Blend] <Float>] [[-Copies] <Float>] [[-Notes] <String>] [[-AlphaPercentage] <Float>] [[-SourceName] <String>] [[-FilterName] <String>] [[-ShaderText] <String>] [-Force <Switch>] [-PassThru <Switch>] [-NoResponse <Switch>] [-UseShaderTime <Switch>] [<CommonParameters>]