Get-OBSRectangularDropShadowShader
Synopsis
Get-OBSRectangularDropShadowShader [[-ShadowOffsetX] ] [[-ShadowOffsetY] ] [[-ShadowBlurSize] ] [[-ShadowColor] ] [[-SourceName] ] [[-FilterName] ] [[-ShaderText] ] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] []
Description
Parameters
FilterName
| Type |
Required |
Position |
PipelineInput |
[String] |
false |
named |
False |
Force
| Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
NoResponse
| Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
PassThru
| Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
ShaderText
| Type |
Required |
Position |
PipelineInput |
Aliases |
[String] |
false |
named |
False |
ShaderContent |
ShadowBlurSize
| Type |
Required |
Position |
PipelineInput |
Aliases |
[Int] |
false |
named |
False |
shadow_blur_size |
ShadowColor
| Type |
Required |
Position |
PipelineInput |
Aliases |
[String] |
false |
named |
False |
shadow_color |
ShadowOffsetX
| Type |
Required |
Position |
PipelineInput |
Aliases |
[Int] |
false |
named |
False |
shadow_offset_x |
ShadowOffsetY
| Type |
Required |
Position |
PipelineInput |
Aliases |
[Int] |
false |
named |
False |
shadow_offset_y |
SourceName
| Type |
Required |
Position |
PipelineInput |
Aliases |
[String] |
false |
named |
False |
SceneItemName |
UseShaderTime
| Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
System.String
Outputs
Syntax
Get-OBSRectangularDropShadowShader [[-ShadowOffsetX] <Int>] [[-ShadowOffsetY] <Int>] [[-ShadowBlurSize] <Int>] [[-ShadowColor] <String>] [[-SourceName] <String>] [[-FilterName] <String>] [[-ShaderText] <String>] [-Force <Switch>] [-PassThru <Switch>] [-NoResponse <Switch>] [-UseShaderTime <Switch>] [<CommonParameters>]