Get-OBSPulseShader
Synopsis
Get-OBSPulseShader [[-ViewProj] <float[][]>] [[-Image] ] [[-ElapsedTime] ] [[-UvOffset] <float[]>] [[-UvScale] <float[]>] [[-UvPixelInterval] <float[]>] [[-RandF] ] [[-UvSize] <float[]>] [[-Speed] ] [[-MinGrowthPixels] ] [[-MaxGrowthPixels] ] [[-SourceName] ] [[-FilterName] ] [[-ShaderText] ] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] []
Description
Parameters
ElapsedTime
Type |
Required |
Position |
PipelineInput |
Aliases |
[Float] |
false |
named |
False |
elapsed_time |
FilterName
Type |
Required |
Position |
PipelineInput |
[String] |
false |
named |
False |
Force
Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
Image
Type |
Required |
Position |
PipelineInput |
[String] |
false |
named |
False |
MaxGrowthPixels
Type |
Required |
Position |
PipelineInput |
Aliases |
[Float] |
false |
named |
False |
max_growth_pixels |
MinGrowthPixels
Type |
Required |
Position |
PipelineInput |
Aliases |
[Float] |
false |
named |
False |
min_growth_pixels |
NoResponse
Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
PassThru
Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
RandF
Type |
Required |
Position |
PipelineInput |
Aliases |
[Float] |
false |
named |
False |
rand_f |
ShaderText
Type |
Required |
Position |
PipelineInput |
Aliases |
[String] |
false |
named |
False |
ShaderContent |
SourceName
Type |
Required |
Position |
PipelineInput |
Aliases |
[String] |
false |
named |
False |
SceneItemName |
Speed
Type |
Required |
Position |
PipelineInput |
[Float] |
false |
named |
False |
UseShaderTime
Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
UvOffset
Type |
Required |
Position |
PipelineInput |
Aliases |
[System.Single[]] |
false |
named |
False |
uv_offset |
UvPixelInterval
Type |
Required |
Position |
PipelineInput |
Aliases |
[System.Single[]] |
false |
named |
False |
uv_pixel_interval |
UvScale
Type |
Required |
Position |
PipelineInput |
Aliases |
[System.Single[]] |
false |
named |
False |
uv_scale |
UvSize
Type |
Required |
Position |
PipelineInput |
Aliases |
[System.Single[]] |
false |
named |
False |
uv_size |
ViewProj
Type |
Required |
Position |
PipelineInput |
[System.Single[][]] |
false |
named |
False |
System.String
Outputs
Syntax
Get-OBSPulseShader [[-ViewProj] <System.Single[][]>] [[-Image] <String>] [[-ElapsedTime] <Float>] [[-UvOffset] <System.Single[]>] [[-UvScale] <System.Single[]>] [[-UvPixelInterval] <System.Single[]>] [[-RandF] <Float>] [[-UvSize] <System.Single[]>] [[-Speed] <Float>] [[-MinGrowthPixels] <Float>] [[-MaxGrowthPixels] <Float>] [[-SourceName] <String>] [[-FilterName] <String>] [[-ShaderText] <String>] [-Force <Switch>] [-PassThru <Switch>] [-NoResponse <Switch>] [-UseShaderTime <Switch>] [<CommonParameters>]