Get-OBSPixelationTransitionShader
Synopsis
Get-OBSPixelationTransitionShader [[-TransitionTime] ] [[-Power] ] [[-CenterX] ] [[-CenterY] ] [[-SourceName] ] [[-FilterName] ] [[-ShaderText] ] [-ConvertLinear] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] []
Description
Parameters
CenterX
Type |
Required |
Position |
PipelineInput |
Aliases |
[Float] |
false |
named |
False |
center_x |
CenterY
Type |
Required |
Position |
PipelineInput |
Aliases |
[Float] |
false |
named |
False |
center_y |
ConvertLinear
Type |
Required |
Position |
PipelineInput |
Aliases |
[Switch] |
false |
named |
False |
convert_linear |
FilterName
Type |
Required |
Position |
PipelineInput |
[String] |
false |
named |
False |
Force
Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
NoResponse
Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
PassThru
Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
Power
Type |
Required |
Position |
PipelineInput |
[Float] |
false |
named |
False |
ShaderText
Type |
Required |
Position |
PipelineInput |
Aliases |
[String] |
false |
named |
False |
ShaderContent |
SourceName
Type |
Required |
Position |
PipelineInput |
Aliases |
[String] |
false |
named |
False |
SceneItemName |
TransitionTime
Type |
Required |
Position |
PipelineInput |
Aliases |
[Float] |
false |
named |
False |
transition_time |
UseShaderTime
Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
System.String
Outputs
Syntax
Get-OBSPixelationTransitionShader [[-TransitionTime] <Float>] [-ConvertLinear <Switch>] [[-Power] <Float>] [[-CenterX] <Float>] [[-CenterY] <Float>] [[-SourceName] <String>] [[-FilterName] <String>] [[-ShaderText] <String>] [-Force <Switch>] [-PassThru <Switch>] [-NoResponse <Switch>] [-UseShaderTime <Switch>] [<CommonParameters>]