obs-powershell

Get-OBSMatrixShader

Synopsis

Get-OBSMatrixShader [[-ViewProj] <float[][]>] [[-Image] ] [[-ElapsedTime] ] [[-UvOffset] <float[]>] [[-UvScale] <float[]>] [[-UvSize] <float[]>] [[-UvPixelInterval] <float[]>] [[-RandF] ] [[-RandInstanceF] ] [[-RandActivationF] ] [[-Loops] ] [[-LocalTime] ] [[-Mouse] <float[]>] [[-LumaMin] ] [[-LumaMinSmooth] ] [[-Ratio] ] [[-AlphaPercentage] ] [[-SourceName] ] [[-FilterName] ] [[-ShaderText] ] [-InvertDirection] [-ApplyToAlphaLayer] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] []


Description


Parameters

AlphaPercentage

Type Required Position PipelineInput Aliases
[Float] false named False Alpha_Percentage

ApplyToAlphaLayer

Type Required Position PipelineInput Aliases
[Switch] false named False Apply_To_Alpha_Layer

ElapsedTime

Type Required Position PipelineInput Aliases
[Float] false named False elapsed_time

FilterName

Type Required Position PipelineInput
[String] false named False

Force

Type Required Position PipelineInput
[Switch] false named False

Image

Type Required Position PipelineInput
[String] false named False

InvertDirection

Type Required Position PipelineInput Aliases
[Switch] false named False Invert_Direction

LocalTime

Type Required Position PipelineInput Aliases
[Float] false named False local_time

Loops

Type Required Position PipelineInput
[Int] false named False

LumaMin

Type Required Position PipelineInput
[Float] false named False

LumaMinSmooth

Type Required Position PipelineInput
[Float] false named False

Mouse

Type Required Position PipelineInput
[System.Single[]] false named False

NoResponse

Type Required Position PipelineInput
[Switch] false named False

PassThru

Type Required Position PipelineInput
[Switch] false named False

RandActivationF

Type Required Position PipelineInput Aliases
[Float] false named False rand_activation_f

RandF

Type Required Position PipelineInput Aliases
[Float] false named False rand_f

RandInstanceF

Type Required Position PipelineInput Aliases
[Float] false named False rand_instance_f

Ratio

Type Required Position PipelineInput
[Float] false named False

ShaderText

Type Required Position PipelineInput Aliases
[String] false named False ShaderContent

SourceName

Type Required Position PipelineInput Aliases
[String] false named False SceneItemName

UseShaderTime

Type Required Position PipelineInput
[Switch] false named False

UvOffset

Type Required Position PipelineInput Aliases
[System.Single[]] false named False uv_offset

UvPixelInterval

Type Required Position PipelineInput Aliases
[System.Single[]] false named False uv_pixel_interval

UvScale

Type Required Position PipelineInput Aliases
[System.Single[]] false named False uv_scale

UvSize

Type Required Position PipelineInput Aliases
[System.Single[]] false named False uv_size

ViewProj

Type Required Position PipelineInput
[System.Single[][]] false named False

Inputs

System.String


Outputs


Syntax

Get-OBSMatrixShader [[-ViewProj] <System.Single[][]>] [[-Image] <String>] [[-ElapsedTime] <Float>] [[-UvOffset] <System.Single[]>] [[-UvScale] <System.Single[]>] [[-UvSize] <System.Single[]>] [[-UvPixelInterval] <System.Single[]>] [[-RandF] <Float>] [[-RandInstanceF] <Float>] [[-RandActivationF] <Float>] [[-Loops] <Int>] [[-LocalTime] <Float>] [[-Mouse] <System.Single[]>] [-InvertDirection <Switch>] [[-LumaMin] <Float>] [[-LumaMinSmooth] <Float>] [[-Ratio] <Float>] [[-AlphaPercentage] <Float>] [-ApplyToAlphaLayer <Switch>] [[-SourceName] <String>] [[-FilterName] <String>] [[-ShaderText] <String>] [-Force <Switch>] [-PassThru <Switch>] [-NoResponse <Switch>] [-UseShaderTime <Switch>] [<CommonParameters>]