obs-powershell

Get-OBSHexagonShader

Synopsis

Get-OBSHexagonShader [[-HexColor] ] [[-AlphaPercent] ] [[-Quantity] ] [[-BorderWidth] ] [[-SpeedPercent] ] [[-DistortX] ] [[-DistortY] ] [[-OffsetX] ] [[-OffsetY] ] [[-Notes] ] [[-SourceName] ] [[-FilterName] ] [[-ShaderText] ] [-Blend] [-Equilateral] [-ZoomAnimate] [-Glitch] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] []


Description


Parameters

AlphaPercent

Type Required Position PipelineInput Aliases
[Int] false named False Alpha_Percent

Blend

Type Required Position PipelineInput
[Switch] false named False

BorderWidth

Type Required Position PipelineInput Aliases
[Int] false named False Border_Width

DistortX

Type Required Position PipelineInput Aliases
[Float] false named False Distort_X

DistortY

Type Required Position PipelineInput Aliases
[Float] false named False Distort_Y

Equilateral

Type Required Position PipelineInput
[Switch] false named False

FilterName

Type Required Position PipelineInput
[String] false named False

Force

Type Required Position PipelineInput
[Switch] false named False

Glitch

Type Required Position PipelineInput
[Switch] false named False

HexColor

Type Required Position PipelineInput Aliases
[String] false named False Hex_Color

NoResponse

Type Required Position PipelineInput
[Switch] false named False

Notes

Type Required Position PipelineInput
[String] false named False

OffsetX

Type Required Position PipelineInput Aliases
[Float] false named False Offset_X

OffsetY

Type Required Position PipelineInput Aliases
[Float] false named False Offset_Y

PassThru

Type Required Position PipelineInput
[Switch] false named False

Quantity

Type Required Position PipelineInput
[Float] false named False

ShaderText

Type Required Position PipelineInput Aliases
[String] false named False ShaderContent

SourceName

Type Required Position PipelineInput Aliases
[String] false named False SceneItemName

SpeedPercent

Type Required Position PipelineInput Aliases
[Int] false named False Speed_Percent

UseShaderTime

Type Required Position PipelineInput
[Switch] false named False

ZoomAnimate

Type Required Position PipelineInput Aliases
[Switch] false named False Zoom_Animate

Inputs

System.String


Outputs


Syntax

Get-OBSHexagonShader [[-HexColor] <String>] [[-AlphaPercent] <Int>] [[-Quantity] <Float>] [[-BorderWidth] <Int>] [-Blend <Switch>] [-Equilateral <Switch>] [-ZoomAnimate <Switch>] [[-SpeedPercent] <Int>] [-Glitch <Switch>] [[-DistortX] <Float>] [[-DistortY] <Float>] [[-OffsetX] <Float>] [[-OffsetY] <Float>] [[-Notes] <String>] [[-SourceName] <String>] [[-FilterName] <String>] [[-ShaderText] <String>] [-Force <Switch>] [-PassThru <Switch>] [-NoResponse <Switch>] [-UseShaderTime <Switch>] [<CommonParameters>]