Get-OBSGlitchPeriodicShader
Synopsis
Get-OBSGlitchPeriodicShader [[-PERI] ] [[-DURA] ] [[-AMPL] ] [[-SCRA] ] [[-SourceName] ] [[-FilterName] ] [[-ShaderText] ] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] []
Description
Parameters
AMPL
| Type |
Required |
Position |
PipelineInput |
[Float] |
false |
named |
False |
DURA
| Type |
Required |
Position |
PipelineInput |
[Float] |
false |
named |
False |
FilterName
| Type |
Required |
Position |
PipelineInput |
[String] |
false |
named |
False |
Force
| Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
NoResponse
| Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
PassThru
| Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
PERI
| Type |
Required |
Position |
PipelineInput |
[Float] |
false |
named |
False |
SCRA
| Type |
Required |
Position |
PipelineInput |
[Float] |
false |
named |
False |
ShaderText
| Type |
Required |
Position |
PipelineInput |
Aliases |
[String] |
false |
named |
False |
ShaderContent |
SourceName
| Type |
Required |
Position |
PipelineInput |
Aliases |
[String] |
false |
named |
False |
SceneItemName |
UseShaderTime
| Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
System.String
Outputs
Syntax
Get-OBSGlitchPeriodicShader [[-PERI] <Float>] [[-DURA] <Float>] [[-AMPL] <Float>] [[-SCRA] <Float>] [[-SourceName] <String>] [[-FilterName] <String>] [[-ShaderText] <String>] [-Force <Switch>] [-PassThru <Switch>] [-NoResponse <Switch>] [-UseShaderTime <Switch>] [<CommonParameters>]