obs-powershell

Get-OBSGlassShader

Synopsis

Get-OBSGlassShader [[-AlphaPercent] ] [[-OffsetAmount] ] [[-XSize] ] [[-YSize] ] [[-ReflectionOffset] ] [[-BorderOffset] ] [[-BorderColor] ] [[-GlassColor] ] [[-Notes] ] [[-SourceName] ] [[-FilterName] ] [[-ShaderText] ] [-HorizontalBorder] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] []


Description


Parameters

AlphaPercent

Type Required Position PipelineInput Aliases
[Float] false named False Alpha_Percent

BorderColor

Type Required Position PipelineInput Aliases
[String] false named False Border_Color

BorderOffset

Type Required Position PipelineInput Aliases
[Float] false named False Border_Offset

FilterName

Type Required Position PipelineInput
[String] false named False

Force

Type Required Position PipelineInput
[Switch] false named False

GlassColor

Type Required Position PipelineInput Aliases
[String] false named False Glass_Color

HorizontalBorder

Type Required Position PipelineInput Aliases
[Switch] false named False Horizontal_Border

NoResponse

Type Required Position PipelineInput
[Switch] false named False

Notes

Type Required Position PipelineInput
[String] false named False

OffsetAmount

Type Required Position PipelineInput Aliases
[Float] false named False Offset_Amount

PassThru

Type Required Position PipelineInput
[Switch] false named False

ReflectionOffset

Type Required Position PipelineInput Aliases
[Int] false named False Reflection_Offset

ShaderText

Type Required Position PipelineInput Aliases
[String] false named False ShaderContent

SourceName

Type Required Position PipelineInput Aliases
[String] false named False SceneItemName

UseShaderTime

Type Required Position PipelineInput
[Switch] false named False

XSize

Type Required Position PipelineInput
[Int] false named False

YSize

Type Required Position PipelineInput
[Int] false named False

Inputs

System.String


Outputs


Syntax

Get-OBSGlassShader [[-AlphaPercent] <Float>] [[-OffsetAmount] <Float>] [[-XSize] <Int>] [[-YSize] <Int>] [[-ReflectionOffset] <Int>] [-HorizontalBorder <Switch>] [[-BorderOffset] <Float>] [[-BorderColor] <String>] [[-GlassColor] <String>] [[-Notes] <String>] [[-SourceName] <String>] [[-FilterName] <String>] [[-ShaderText] <String>] [-Force <Switch>] [-PassThru <Switch>] [-NoResponse <Switch>] [-UseShaderTime <Switch>] [<CommonParameters>]