Get-OBSGaussianBlurShader
Synopsis
Get-OBSGaussianBlurShader [[-ViewProj] <float[][]>] [[-Image] ] [[-ImageSize] <float[]>] [[-ImageTexel] <float[]>] [[-URadius] ] [[-UDiameter] ] [[-UTexelDelta] <float[]>] [[-ElapsedTime] ] [[-UvOffset] <float[]>] [[-UvScale] <float[]>] [[-UvPixelInterval] <float[]>] [[-Kernel] ] [[-KernelTexel] <float[]>] [[-PixelSize] ] [[-SourceName] ] [[-FilterName] ] [[-ShaderText] ] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] []
Description
Parameters
ElapsedTime
Type |
Required |
Position |
PipelineInput |
Aliases |
[Float] |
false |
named |
False |
elapsed_time |
FilterName
Type |
Required |
Position |
PipelineInput |
[String] |
false |
named |
False |
Force
Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
Image
Type |
Required |
Position |
PipelineInput |
[String] |
false |
named |
False |
ImageSize
Type |
Required |
Position |
PipelineInput |
[System.Single[]] |
false |
named |
False |
ImageTexel
Type |
Required |
Position |
PipelineInput |
[System.Single[]] |
false |
named |
False |
Kernel
Type |
Required |
Position |
PipelineInput |
[String] |
false |
named |
False |
KernelTexel
Type |
Required |
Position |
PipelineInput |
[System.Single[]] |
false |
named |
False |
NoResponse
Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
PassThru
Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
PixelSize
Type |
Required |
Position |
PipelineInput |
Aliases |
[Float] |
false |
named |
False |
pixel_size |
ShaderText
Type |
Required |
Position |
PipelineInput |
Aliases |
[String] |
false |
named |
False |
ShaderContent |
SourceName
Type |
Required |
Position |
PipelineInput |
Aliases |
[String] |
false |
named |
False |
SceneItemName |
UDiameter
Type |
Required |
Position |
PipelineInput |
Aliases |
[Int] |
false |
named |
False |
u_diameter |
URadius
Type |
Required |
Position |
PipelineInput |
Aliases |
[Int] |
false |
named |
False |
u_radius |
UseShaderTime
Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
UTexelDelta
Type |
Required |
Position |
PipelineInput |
Aliases |
[System.Single[]] |
false |
named |
False |
u_texelDelta |
UvOffset
Type |
Required |
Position |
PipelineInput |
Aliases |
[System.Single[]] |
false |
named |
False |
uv_offset |
UvPixelInterval
Type |
Required |
Position |
PipelineInput |
Aliases |
[System.Single[]] |
false |
named |
False |
uv_pixel_interval |
UvScale
Type |
Required |
Position |
PipelineInput |
Aliases |
[System.Single[]] |
false |
named |
False |
uv_scale |
ViewProj
Type |
Required |
Position |
PipelineInput |
[System.Single[][]] |
false |
named |
False |
System.String
Outputs
Syntax
Get-OBSGaussianBlurShader [[-ViewProj] <System.Single[][]>] [[-Image] <String>] [[-ImageSize] <System.Single[]>] [[-ImageTexel] <System.Single[]>] [[-URadius] <Int>] [[-UDiameter] <Int>] [[-UTexelDelta] <System.Single[]>] [[-ElapsedTime] <Float>] [[-UvOffset] <System.Single[]>] [[-UvScale] <System.Single[]>] [[-UvPixelInterval] <System.Single[]>] [[-Kernel] <String>] [[-KernelTexel] <System.Single[]>] [[-PixelSize] <Float>] [[-SourceName] <String>] [[-FilterName] <String>] [[-ShaderText] <String>] [-Force <Switch>] [-PassThru <Switch>] [-NoResponse <Switch>] [-UseShaderTime <Switch>] [<CommonParameters>]