Get-OBSGaussianBlurAdvancedShader
Synopsis
Get-OBSGaussianBlurAdvancedShader [[-Directions] ] [[-Quality] ] [[-Size] ] [[-MaskLeft] ] [[-MaskRight] ] [[-MaskTop] ] [[-MaskBottom] ] [[-SourceName] ] [[-FilterName] ] [[-ShaderText] ] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] []
Description
Parameters
Directions
Type |
Required |
Position |
PipelineInput |
[Float] |
false |
named |
False |
FilterName
Type |
Required |
Position |
PipelineInput |
[String] |
false |
named |
False |
Force
Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
MaskBottom
Type |
Required |
Position |
PipelineInput |
Aliases |
[Float] |
false |
named |
False |
Mask_Bottom |
MaskLeft
Type |
Required |
Position |
PipelineInput |
Aliases |
[Float] |
false |
named |
False |
Mask_Left |
MaskRight
Type |
Required |
Position |
PipelineInput |
Aliases |
[Float] |
false |
named |
False |
Mask_Right |
MaskTop
Type |
Required |
Position |
PipelineInput |
Aliases |
[Float] |
false |
named |
False |
Mask_Top |
NoResponse
Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
PassThru
Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
Quality
Type |
Required |
Position |
PipelineInput |
[Float] |
false |
named |
False |
ShaderText
Type |
Required |
Position |
PipelineInput |
Aliases |
[String] |
false |
named |
False |
ShaderContent |
Size
Type |
Required |
Position |
PipelineInput |
[Float] |
false |
named |
False |
SourceName
Type |
Required |
Position |
PipelineInput |
Aliases |
[String] |
false |
named |
False |
SceneItemName |
UseShaderTime
Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
System.String
Outputs
Syntax
Get-OBSGaussianBlurAdvancedShader [[-Directions] <Float>] [[-Quality] <Float>] [[-Size] <Float>] [[-MaskLeft] <Float>] [[-MaskRight] <Float>] [[-MaskTop] <Float>] [[-MaskBottom] <Float>] [[-SourceName] <String>] [[-FilterName] <String>] [[-ShaderText] <String>] [-Force <Switch>] [-PassThru <Switch>] [-NoResponse <Switch>] [-UseShaderTime <Switch>] [<CommonParameters>]