Synopsis
Get-OBSEmbersShader [[-ViewProj] <float[][]>] [[-Image] ] [[-ElapsedTime] ] [[-UvOffset] <float[]>] [[-UvScale] <float[]>] [[-UvSize] <float[]>] [[-UvPixelInterval] <float[]>] [[-RandF] ] [[-RandInstanceF] ] [[-RandActivationF] ] [[-Loops] ] [[-LocalTime] ] [[-Notes] ] [[-AnimationSpeed] ] [[-MovementDirectionHorizontal] ] [[-MovementDirectionVertical] ] [[-MovementSpeedPercent] ] [[-LayersCount] ] [[-LumaMin] ] [[-LumaMinSmooth] ] [[-AlphaPercentage] ] [[-SourceName] ] [[-FilterName] ] [[-ShaderText] ] [-ApplyToAlphaLayer] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] []
Description
Parameters
AlphaPercentage
Type |
Required |
Position |
PipelineInput |
Aliases |
[Float] |
false |
named |
False |
Alpha_Percentage |
AnimationSpeed
Type |
Required |
Position |
PipelineInput |
Aliases |
[Float] |
false |
named |
False |
Animation_Speed |
ApplyToAlphaLayer
Type |
Required |
Position |
PipelineInput |
Aliases |
[Switch] |
false |
named |
False |
Apply_To_Alpha_Layer |
ElapsedTime
Type |
Required |
Position |
PipelineInput |
Aliases |
[Float] |
false |
named |
False |
elapsed_time |
FilterName
Type |
Required |
Position |
PipelineInput |
[String] |
false |
named |
False |
Force
Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
Image
Type |
Required |
Position |
PipelineInput |
[String] |
false |
named |
False |
LayersCount
Type |
Required |
Position |
PipelineInput |
Aliases |
[Int] |
false |
named |
False |
Layers_Count |
LocalTime
Type |
Required |
Position |
PipelineInput |
Aliases |
[Float] |
false |
named |
False |
local_time |
Loops
Type |
Required |
Position |
PipelineInput |
[Int] |
false |
named |
False |
LumaMin
Type |
Required |
Position |
PipelineInput |
[Float] |
false |
named |
False |
LumaMinSmooth
Type |
Required |
Position |
PipelineInput |
[Float] |
false |
named |
False |
MovementDirectionHorizontal
Type |
Required |
Position |
PipelineInput |
Aliases |
[Float] |
false |
named |
False |
Movement_Direction_Horizontal |
MovementDirectionVertical
Type |
Required |
Position |
PipelineInput |
Aliases |
[Float] |
false |
named |
False |
Movement_Direction_Vertical |
MovementSpeedPercent
Type |
Required |
Position |
PipelineInput |
Aliases |
[Int] |
false |
named |
False |
Movement_Speed_Percent |
NoResponse
Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
Notes
Type |
Required |
Position |
PipelineInput |
[String] |
false |
named |
False |
PassThru
Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
RandActivationF
Type |
Required |
Position |
PipelineInput |
Aliases |
[Float] |
false |
named |
False |
rand_activation_f |
RandF
Type |
Required |
Position |
PipelineInput |
Aliases |
[Float] |
false |
named |
False |
rand_f |
RandInstanceF
Type |
Required |
Position |
PipelineInput |
Aliases |
[Float] |
false |
named |
False |
rand_instance_f |
ShaderText
Type |
Required |
Position |
PipelineInput |
Aliases |
[String] |
false |
named |
False |
ShaderContent |
SourceName
Type |
Required |
Position |
PipelineInput |
Aliases |
[String] |
false |
named |
False |
SceneItemName |
UseShaderTime
Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
UvOffset
Type |
Required |
Position |
PipelineInput |
Aliases |
[System.Single[]] |
false |
named |
False |
uv_offset |
UvPixelInterval
Type |
Required |
Position |
PipelineInput |
Aliases |
[System.Single[]] |
false |
named |
False |
uv_pixel_interval |
UvScale
Type |
Required |
Position |
PipelineInput |
Aliases |
[System.Single[]] |
false |
named |
False |
uv_scale |
UvSize
Type |
Required |
Position |
PipelineInput |
Aliases |
[System.Single[]] |
false |
named |
False |
uv_size |
ViewProj
Type |
Required |
Position |
PipelineInput |
[System.Single[][]] |
false |
named |
False |
System.String
Outputs
Syntax
Get-OBSEmbersShader [[-ViewProj] <System.Single[][]>] [[-Image] <String>] [[-ElapsedTime] <Float>] [[-UvOffset] <System.Single[]>] [[-UvScale] <System.Single[]>] [[-UvSize] <System.Single[]>] [[-UvPixelInterval] <System.Single[]>] [[-RandF] <Float>] [[-RandInstanceF] <Float>] [[-RandActivationF] <Float>] [[-Loops] <Int>] [[-LocalTime] <Float>] [[-Notes] <String>] [[-AnimationSpeed] <Float>] [[-MovementDirectionHorizontal] <Float>] [[-MovementDirectionVertical] <Float>] [[-MovementSpeedPercent] <Int>] [[-LayersCount] <Int>] [[-LumaMin] <Float>] [[-LumaMinSmooth] <Float>] [[-AlphaPercentage] <Float>] [-ApplyToAlphaLayer <Switch>] [[-SourceName] <String>] [[-FilterName] <String>] [[-ShaderText] <String>] [-Force <Switch>] [-PassThru <Switch>] [-NoResponse <Switch>] [-UseShaderTime <Switch>] [<CommonParameters>]