obs-powershell

Get-OBSDynamicMaskShader

Synopsis

Get-OBSDynamicMaskShader [[-InputSource] ] [[-RedBaseValue] ] [[-RedRedInputValue] ] [[-RedGreenInputValue] ] [[-RedBlueInputValue] ] [[-RedAlphaInputValue] ] [[-RedMultiplier] ] [[-GreenBaseValue] ] [[-GreenRedInputValue] ] [[-GreenGreenInputValue] ] [[-GreenBlueInputValue] ] [[-GreenAlphaInputValue] ] [[-GreenMultiplier] ] [[-BlueBaseValue] ] [[-BlueRedInputValue] ] [[-BlueGreenInputValue] ] [[-BlueBlueInputValue] ] [[-BlueAlphaInputValue] ] [[-BlueMultiplier] ] [[-AlphaBaseValue] ] [[-AlphaRedInputValue] ] [[-AlphaGreenInputValue] ] [[-AlphaBlueInputValue] ] [[-AlphaAlphaInputValue] ] [[-AlphaMultiplier] ] [[-SourceName] ] [[-FilterName] ] [[-ShaderText] ] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] []


Description


Parameters

AlphaAlphaInputValue

Type Required Position PipelineInput Aliases
[Float] false named False alpha_alpha_input_value

AlphaBaseValue

Type Required Position PipelineInput Aliases
[Float] false named False alpha_base_value

AlphaBlueInputValue

Type Required Position PipelineInput Aliases
[Float] false named False alpha_blue_input_value

AlphaGreenInputValue

Type Required Position PipelineInput Aliases
[Float] false named False alpha_green_input_value

AlphaMultiplier

Type Required Position PipelineInput Aliases
[Float] false named False alpha_multiplier

AlphaRedInputValue

Type Required Position PipelineInput Aliases
[Float] false named False alpha_red_input_value

BlueAlphaInputValue

Type Required Position PipelineInput Aliases
[Float] false named False blue_alpha_input_value

BlueBaseValue

Type Required Position PipelineInput Aliases
[Float] false named False blue_base_value

BlueBlueInputValue

Type Required Position PipelineInput Aliases
[Float] false named False blue_blue_input_value

BlueGreenInputValue

Type Required Position PipelineInput Aliases
[Float] false named False blue_green_input_value

BlueMultiplier

Type Required Position PipelineInput Aliases
[Float] false named False blue_multiplier

BlueRedInputValue

Type Required Position PipelineInput Aliases
[Float] false named False blue_red_input_value

FilterName

Type Required Position PipelineInput
[String] false named False

Force

Type Required Position PipelineInput
[Switch] false named False

GreenAlphaInputValue

Type Required Position PipelineInput Aliases
[Float] false named False green_alpha_input_value

GreenBaseValue

Type Required Position PipelineInput Aliases
[Float] false named False green_base_value

GreenBlueInputValue

Type Required Position PipelineInput Aliases
[Float] false named False green_blue_input_value

GreenGreenInputValue

Type Required Position PipelineInput Aliases
[Float] false named False green_green_input_value

GreenMultiplier

Type Required Position PipelineInput Aliases
[Float] false named False green_multiplier

GreenRedInputValue

Type Required Position PipelineInput Aliases
[Float] false named False green_red_input_value

InputSource

Type Required Position PipelineInput Aliases
[String] false named False input_source

NoResponse

Type Required Position PipelineInput
[Switch] false named False

PassThru

Type Required Position PipelineInput
[Switch] false named False

RedAlphaInputValue

Type Required Position PipelineInput Aliases
[Float] false named False red_alpha_input_value

RedBaseValue

Type Required Position PipelineInput Aliases
[Float] false named False red_base_value

RedBlueInputValue

Type Required Position PipelineInput Aliases
[Float] false named False red_blue_input_value

RedGreenInputValue

Type Required Position PipelineInput Aliases
[Float] false named False red_green_input_value

RedMultiplier

Type Required Position PipelineInput Aliases
[Float] false named False red_multiplier

RedRedInputValue

Type Required Position PipelineInput Aliases
[Float] false named False red_red_input_value

ShaderText

Type Required Position PipelineInput Aliases
[String] false named False ShaderContent

SourceName

Type Required Position PipelineInput Aliases
[String] false named False SceneItemName

UseShaderTime

Type Required Position PipelineInput
[Switch] false named False

Inputs

System.String


Outputs


Syntax

Get-OBSDynamicMaskShader [[-InputSource] <String>] [[-RedBaseValue] <Float>] [[-RedRedInputValue] <Float>] [[-RedGreenInputValue] <Float>] [[-RedBlueInputValue] <Float>] [[-RedAlphaInputValue] <Float>] [[-RedMultiplier] <Float>] [[-GreenBaseValue] <Float>] [[-GreenRedInputValue] <Float>] [[-GreenGreenInputValue] <Float>] [[-GreenBlueInputValue] <Float>] [[-GreenAlphaInputValue] <Float>] [[-GreenMultiplier] <Float>] [[-BlueBaseValue] <Float>] [[-BlueRedInputValue] <Float>] [[-BlueGreenInputValue] <Float>] [[-BlueBlueInputValue] <Float>] [[-BlueAlphaInputValue] <Float>] [[-BlueMultiplier] <Float>] [[-AlphaBaseValue] <Float>] [[-AlphaRedInputValue] <Float>] [[-AlphaGreenInputValue] <Float>] [[-AlphaBlueInputValue] <Float>] [[-AlphaAlphaInputValue] <Float>] [[-AlphaMultiplier] <Float>] [[-SourceName] <String>] [[-FilterName] <String>] [[-ShaderText] <String>] [-Force <Switch>] [-PassThru <Switch>] [-NoResponse <Switch>] [-UseShaderTime <Switch>] [<CommonParameters>]