obs-powershell

Get-OBSDensitySatHueShader

Synopsis

Get-OBSDensitySatHueShader [[-Notes] ] [[-DensityR] ] [[-SaturationR] ] [[-HueShiftR] ] [[-DensityY] ] [[-SaturationY] ] [[-HueShiftY] ] [[-DensityG] ] [[-SaturationG] ] [[-HueShiftG] ] [[-DensityC] ] [[-SaturationC] ] [[-HueShiftC] ] [[-DensityB] ] [[-SaturationB] ] [[-HueShiftB] ] [[-DensityM] ] [[-SaturationM] ] [[-HueShiftM] ] [[-GlobalDensity] ] [[-GlobalSaturation] ] [[-SourceName] ] [[-FilterName] ] [[-ShaderText] ] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] []


Description


Parameters

DensityB

Type Required Position PipelineInput Aliases
[Float] false named False density_b

DensityC

Type Required Position PipelineInput Aliases
[Float] false named False density_c

DensityG

Type Required Position PipelineInput Aliases
[Float] false named False density_g

DensityM

Type Required Position PipelineInput Aliases
[Float] false named False density_m

DensityR

Type Required Position PipelineInput Aliases
[Float] false named False density_r

DensityY

Type Required Position PipelineInput Aliases
[Float] false named False density_y

FilterName

Type Required Position PipelineInput
[String] false named False

Force

Type Required Position PipelineInput
[Switch] false named False

GlobalDensity

Type Required Position PipelineInput Aliases
[Float] false named False global_density

GlobalSaturation

Type Required Position PipelineInput Aliases
[Float] false named False global_saturation

HueShiftB

Type Required Position PipelineInput Aliases
[Float] false named False hueShift_b

HueShiftC

Type Required Position PipelineInput Aliases
[Float] false named False hueShift_c

HueShiftG

Type Required Position PipelineInput Aliases
[Float] false named False hueShift_g

HueShiftM

Type Required Position PipelineInput Aliases
[Float] false named False hueShift_m

HueShiftR

Type Required Position PipelineInput Aliases
[Float] false named False hueShift_r

HueShiftY

Type Required Position PipelineInput Aliases
[Float] false named False hueShift_y

NoResponse

Type Required Position PipelineInput
[Switch] false named False

Notes

Type Required Position PipelineInput
[String] false named False

PassThru

Type Required Position PipelineInput
[Switch] false named False

SaturationB

Type Required Position PipelineInput Aliases
[Float] false named False saturation_b

SaturationC

Type Required Position PipelineInput Aliases
[Float] false named False saturation_c

SaturationG

Type Required Position PipelineInput Aliases
[Float] false named False saturation_g

SaturationM

Type Required Position PipelineInput Aliases
[Float] false named False saturation_m

SaturationR

Type Required Position PipelineInput Aliases
[Float] false named False saturation_r

SaturationY

Type Required Position PipelineInput Aliases
[Float] false named False saturation_y

ShaderText

Type Required Position PipelineInput Aliases
[String] false named False ShaderContent

SourceName

Type Required Position PipelineInput Aliases
[String] false named False SceneItemName

UseShaderTime

Type Required Position PipelineInput
[Switch] false named False

Inputs

System.String


Outputs


Syntax

Get-OBSDensitySatHueShader [[-Notes] <String>] [[-DensityR] <Float>] [[-SaturationR] <Float>] [[-HueShiftR] <Float>] [[-DensityY] <Float>] [[-SaturationY] <Float>] [[-HueShiftY] <Float>] [[-DensityG] <Float>] [[-SaturationG] <Float>] [[-HueShiftG] <Float>] [[-DensityC] <Float>] [[-SaturationC] <Float>] [[-HueShiftC] <Float>] [[-DensityB] <Float>] [[-SaturationB] <Float>] [[-HueShiftB] <Float>] [[-DensityM] <Float>] [[-SaturationM] <Float>] [[-HueShiftM] <Float>] [[-GlobalDensity] <Float>] [[-GlobalSaturation] <Float>] [[-SourceName] <String>] [[-FilterName] <String>] [[-ShaderText] <String>] [-Force <Switch>] [-PassThru <Switch>] [-NoResponse <Switch>] [-UseShaderTime <Switch>] [<CommonParameters>]