Get-OBSDensitySatHueShader
Synopsis
Get-OBSDensitySatHueShader [[-Notes] ] [[-DensityR] ] [[-SaturationR] ] [[-HueShiftR] ] [[-DensityY] ] [[-SaturationY] ] [[-HueShiftY] ] [[-DensityG] ] [[-SaturationG] ] [[-HueShiftG] ] [[-DensityC] ] [[-SaturationC] ] [[-HueShiftC] ] [[-DensityB] ] [[-SaturationB] ] [[-HueShiftB] ] [[-DensityM] ] [[-SaturationM] ] [[-HueShiftM] ] [[-GlobalDensity] ] [[-GlobalSaturation] ] [[-SourceName] ] [[-FilterName] ] [[-ShaderText] ] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] []
Description
Parameters
DensityB
Type |
Required |
Position |
PipelineInput |
Aliases |
[Float] |
false |
named |
False |
density_b |
DensityC
Type |
Required |
Position |
PipelineInput |
Aliases |
[Float] |
false |
named |
False |
density_c |
DensityG
Type |
Required |
Position |
PipelineInput |
Aliases |
[Float] |
false |
named |
False |
density_g |
DensityM
Type |
Required |
Position |
PipelineInput |
Aliases |
[Float] |
false |
named |
False |
density_m |
DensityR
Type |
Required |
Position |
PipelineInput |
Aliases |
[Float] |
false |
named |
False |
density_r |
DensityY
Type |
Required |
Position |
PipelineInput |
Aliases |
[Float] |
false |
named |
False |
density_y |
FilterName
Type |
Required |
Position |
PipelineInput |
[String] |
false |
named |
False |
Force
Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
GlobalDensity
Type |
Required |
Position |
PipelineInput |
Aliases |
[Float] |
false |
named |
False |
global_density |
GlobalSaturation
Type |
Required |
Position |
PipelineInput |
Aliases |
[Float] |
false |
named |
False |
global_saturation |
HueShiftB
Type |
Required |
Position |
PipelineInput |
Aliases |
[Float] |
false |
named |
False |
hueShift_b |
HueShiftC
Type |
Required |
Position |
PipelineInput |
Aliases |
[Float] |
false |
named |
False |
hueShift_c |
HueShiftG
Type |
Required |
Position |
PipelineInput |
Aliases |
[Float] |
false |
named |
False |
hueShift_g |
HueShiftM
Type |
Required |
Position |
PipelineInput |
Aliases |
[Float] |
false |
named |
False |
hueShift_m |
HueShiftR
Type |
Required |
Position |
PipelineInput |
Aliases |
[Float] |
false |
named |
False |
hueShift_r |
HueShiftY
Type |
Required |
Position |
PipelineInput |
Aliases |
[Float] |
false |
named |
False |
hueShift_y |
NoResponse
Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
Notes
Type |
Required |
Position |
PipelineInput |
[String] |
false |
named |
False |
PassThru
Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
SaturationB
Type |
Required |
Position |
PipelineInput |
Aliases |
[Float] |
false |
named |
False |
saturation_b |
SaturationC
Type |
Required |
Position |
PipelineInput |
Aliases |
[Float] |
false |
named |
False |
saturation_c |
SaturationG
Type |
Required |
Position |
PipelineInput |
Aliases |
[Float] |
false |
named |
False |
saturation_g |
SaturationM
Type |
Required |
Position |
PipelineInput |
Aliases |
[Float] |
false |
named |
False |
saturation_m |
SaturationR
Type |
Required |
Position |
PipelineInput |
Aliases |
[Float] |
false |
named |
False |
saturation_r |
SaturationY
Type |
Required |
Position |
PipelineInput |
Aliases |
[Float] |
false |
named |
False |
saturation_y |
ShaderText
Type |
Required |
Position |
PipelineInput |
Aliases |
[String] |
false |
named |
False |
ShaderContent |
SourceName
Type |
Required |
Position |
PipelineInput |
Aliases |
[String] |
false |
named |
False |
SceneItemName |
UseShaderTime
Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
System.String
Outputs
Syntax
Get-OBSDensitySatHueShader [[-Notes] <String>] [[-DensityR] <Float>] [[-SaturationR] <Float>] [[-HueShiftR] <Float>] [[-DensityY] <Float>] [[-SaturationY] <Float>] [[-HueShiftY] <Float>] [[-DensityG] <Float>] [[-SaturationG] <Float>] [[-HueShiftG] <Float>] [[-DensityC] <Float>] [[-SaturationC] <Float>] [[-HueShiftC] <Float>] [[-DensityB] <Float>] [[-SaturationB] <Float>] [[-HueShiftB] <Float>] [[-DensityM] <Float>] [[-SaturationM] <Float>] [[-HueShiftM] <Float>] [[-GlobalDensity] <Float>] [[-GlobalSaturation] <Float>] [[-SourceName] <String>] [[-FilterName] <String>] [[-ShaderText] <String>] [-Force <Switch>] [-PassThru <Switch>] [-NoResponse <Switch>] [-UseShaderTime <Switch>] [<CommonParameters>]