obs-powershell

Get-OBSCornerPinShader

Synopsis

Get-OBSCornerPinShader [[-TopLeftX] ] [[-TopLeftY] ] [[-TopRightX] ] [[-TopRightY] ] [[-BottomLeftX] ] [[-BottomLeftY] ] [[-BottomRightX] ] [[-BottomRightY] ] [[-SourceName] ] [[-FilterName] ] [[-ShaderText] ] [-AntialiasEdges] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] []


Description


Parameters

AntialiasEdges

Type Required Position PipelineInput Aliases
[Switch] false named False Antialias_Edges

BottomLeftX

Type Required Position PipelineInput Aliases
[Float] false named False Bottom_Left_X

BottomLeftY

Type Required Position PipelineInput Aliases
[Float] false named False Bottom_Left_Y

BottomRightX

Type Required Position PipelineInput Aliases
[Float] false named False Bottom_Right_X

BottomRightY

Type Required Position PipelineInput Aliases
[Float] false named False Bottom_Right_Y

FilterName

Type Required Position PipelineInput
[String] false named False

Force

Type Required Position PipelineInput
[Switch] false named False

NoResponse

Type Required Position PipelineInput
[Switch] false named False

PassThru

Type Required Position PipelineInput
[Switch] false named False

ShaderText

Type Required Position PipelineInput Aliases
[String] false named False ShaderContent

SourceName

Type Required Position PipelineInput Aliases
[String] false named False SceneItemName

TopLeftX

Type Required Position PipelineInput Aliases
[Float] false named False Top_Left_X

TopLeftY

Type Required Position PipelineInput Aliases
[Float] false named False Top_Left_Y

TopRightX

Type Required Position PipelineInput Aliases
[Float] false named False Top_Right_X

TopRightY

Type Required Position PipelineInput Aliases
[Float] false named False Top_Right_Y

UseShaderTime

Type Required Position PipelineInput
[Switch] false named False

Inputs

System.String


Outputs


Syntax

Get-OBSCornerPinShader [-AntialiasEdges <Switch>] [[-TopLeftX] <Float>] [[-TopLeftY] <Float>] [[-TopRightX] <Float>] [[-TopRightY] <Float>] [[-BottomLeftX] <Float>] [[-BottomLeftY] <Float>] [[-BottomRightX] <Float>] [[-BottomRightY] <Float>] [[-SourceName] <String>] [[-FilterName] <String>] [[-ShaderText] <String>] [-Force <Switch>] [-PassThru <Switch>] [-NoResponse <Switch>] [-UseShaderTime <Switch>] [<CommonParameters>]