Get-OBSCircleMaskFilterShader
Synopsis
Get-OBSCircleMaskFilterShader [[-Radius] ] [[-CircleOffsetX] ] [[-CircleOffsetY] ] [[-SourceOffsetX] ] [[-SourceOffsetY] ] [[-SourceName] ] [[-FilterName] ] [[-ShaderText] ] [-Antialiasing] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] []
Description
Parameters
Antialiasing
Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
CircleOffsetX
Type |
Required |
Position |
PipelineInput |
Aliases |
[Int] |
false |
named |
False |
Circle_Offset_X |
CircleOffsetY
Type |
Required |
Position |
PipelineInput |
Aliases |
[Int] |
false |
named |
False |
Circle_Offset_Y |
FilterName
Type |
Required |
Position |
PipelineInput |
[String] |
false |
named |
False |
Force
Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
NoResponse
Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
PassThru
Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
Radius
Type |
Required |
Position |
PipelineInput |
[Float] |
false |
named |
False |
ShaderText
Type |
Required |
Position |
PipelineInput |
Aliases |
[String] |
false |
named |
False |
ShaderContent |
SourceName
Type |
Required |
Position |
PipelineInput |
Aliases |
[String] |
false |
named |
False |
SceneItemName |
SourceOffsetX
Type |
Required |
Position |
PipelineInput |
Aliases |
[Int] |
false |
named |
False |
Source_Offset_X |
SourceOffsetY
Type |
Required |
Position |
PipelineInput |
Aliases |
[Int] |
false |
named |
False |
Source_Offset_Y |
UseShaderTime
Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
System.String
Outputs
Syntax
Get-OBSCircleMaskFilterShader [[-Radius] <Float>] [[-CircleOffsetX] <Int>] [[-CircleOffsetY] <Int>] [[-SourceOffsetX] <Int>] [[-SourceOffsetY] <Int>] [-Antialiasing <Switch>] [[-SourceName] <String>] [[-FilterName] <String>] [[-ShaderText] <String>] [-Force <Switch>] [-PassThru <Switch>] [-NoResponse <Switch>] [-UseShaderTime <Switch>] [<CommonParameters>]