obs-powershell

Get-OBSCircleMaskFilterShader

Synopsis

Get-OBSCircleMaskFilterShader [[-Radius] ] [[-CircleOffsetX] ] [[-CircleOffsetY] ] [[-SourceOffsetX] ] [[-SourceOffsetY] ] [[-SourceName] ] [[-FilterName] ] [[-ShaderText] ] [-Antialiasing] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] []


Description


Parameters

Antialiasing

Type Required Position PipelineInput
[Switch] false named False

CircleOffsetX

Type Required Position PipelineInput Aliases
[Int] false named False Circle_Offset_X

CircleOffsetY

Type Required Position PipelineInput Aliases
[Int] false named False Circle_Offset_Y

FilterName

Type Required Position PipelineInput
[String] false named False

Force

Type Required Position PipelineInput
[Switch] false named False

NoResponse

Type Required Position PipelineInput
[Switch] false named False

PassThru

Type Required Position PipelineInput
[Switch] false named False

Radius

Type Required Position PipelineInput
[Float] false named False

ShaderText

Type Required Position PipelineInput Aliases
[String] false named False ShaderContent

SourceName

Type Required Position PipelineInput Aliases
[String] false named False SceneItemName

SourceOffsetX

Type Required Position PipelineInput Aliases
[Int] false named False Source_Offset_X

SourceOffsetY

Type Required Position PipelineInput Aliases
[Int] false named False Source_Offset_Y

UseShaderTime

Type Required Position PipelineInput
[Switch] false named False

Inputs

System.String


Outputs


Syntax

Get-OBSCircleMaskFilterShader [[-Radius] <Float>] [[-CircleOffsetX] <Int>] [[-CircleOffsetY] <Int>] [[-SourceOffsetX] <Int>] [[-SourceOffsetY] <Int>] [-Antialiasing <Switch>] [[-SourceName] <String>] [[-FilterName] <String>] [[-ShaderText] <String>] [-Force <Switch>] [-PassThru <Switch>] [-NoResponse <Switch>] [-UseShaderTime <Switch>] [<CommonParameters>]