Get-OBSChromaticAberrationShader
Synopsis
Get-OBSChromaticAberrationShader [[-Power] ] [[-Gamma] ] [[-NumIter] ] [[-SourceName] ] [[-FilterName] ] [[-ShaderText] ] [-DistortRadial] [-DistortBarrel] [-OffsetSpectrumYcgco] [-OffsetSpectrumYuv] [-UseRandom] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] []
Description
Parameters
DistortBarrel
| Type |
Required |
Position |
PipelineInput |
Aliases |
[Switch] |
false |
named |
False |
distort_barrel |
DistortRadial
| Type |
Required |
Position |
PipelineInput |
Aliases |
[Switch] |
false |
named |
False |
distort_radial |
FilterName
| Type |
Required |
Position |
PipelineInput |
[String] |
false |
named |
False |
Force
| Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
Gamma
| Type |
Required |
Position |
PipelineInput |
[Float] |
false |
named |
False |
NoResponse
| Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
NumIter
| Type |
Required |
Position |
PipelineInput |
Aliases |
[Int] |
false |
named |
False |
num_iter |
OffsetSpectrumYcgco
| Type |
Required |
Position |
PipelineInput |
Aliases |
[Switch] |
false |
named |
False |
offset_spectrum_ycgco |
OffsetSpectrumYuv
| Type |
Required |
Position |
PipelineInput |
Aliases |
[Switch] |
false |
named |
False |
offset_spectrum_yuv |
PassThru
| Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
Power
| Type |
Required |
Position |
PipelineInput |
[Float] |
false |
named |
False |
ShaderText
| Type |
Required |
Position |
PipelineInput |
Aliases |
[String] |
false |
named |
False |
ShaderContent |
SourceName
| Type |
Required |
Position |
PipelineInput |
Aliases |
[String] |
false |
named |
False |
SceneItemName |
UseRandom
| Type |
Required |
Position |
PipelineInput |
Aliases |
[Switch] |
false |
named |
False |
use_random |
UseShaderTime
| Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
System.String
Outputs
Syntax
Get-OBSChromaticAberrationShader [[-Power] <Float>] [[-Gamma] <Float>] [[-NumIter] <Int>] [-DistortRadial <Switch>] [-DistortBarrel <Switch>] [-OffsetSpectrumYcgco <Switch>] [-OffsetSpectrumYuv <Switch>] [-UseRandom <Switch>] [[-SourceName] <String>] [[-FilterName] <String>] [[-ShaderText] <String>] [-Force <Switch>] [-PassThru <Switch>] [-NoResponse <Switch>] [-UseShaderTime <Switch>] [<CommonParameters>]