obs-powershell

Get-OBSChromaticAberrationShader

Synopsis

Get-OBSChromaticAberrationShader [[-Power] ] [[-Gamma] ] [[-NumIter] ] [[-SourceName] ] [[-FilterName] ] [[-ShaderText] ] [-DistortRadial] [-DistortBarrel] [-OffsetSpectrumYcgco] [-OffsetSpectrumYuv] [-UseRandom] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] []


Description


Parameters

DistortBarrel

Type Required Position PipelineInput Aliases
[Switch] false named False distort_barrel

DistortRadial

Type Required Position PipelineInput Aliases
[Switch] false named False distort_radial

FilterName

Type Required Position PipelineInput
[String] false named False

Force

Type Required Position PipelineInput
[Switch] false named False

Gamma

Type Required Position PipelineInput
[Float] false named False

NoResponse

Type Required Position PipelineInput
[Switch] false named False

NumIter

Type Required Position PipelineInput Aliases
[Int] false named False num_iter

OffsetSpectrumYcgco

Type Required Position PipelineInput Aliases
[Switch] false named False offset_spectrum_ycgco

OffsetSpectrumYuv

Type Required Position PipelineInput Aliases
[Switch] false named False offset_spectrum_yuv

PassThru

Type Required Position PipelineInput
[Switch] false named False

Power

Type Required Position PipelineInput
[Float] false named False

ShaderText

Type Required Position PipelineInput Aliases
[String] false named False ShaderContent

SourceName

Type Required Position PipelineInput Aliases
[String] false named False SceneItemName

UseRandom

Type Required Position PipelineInput Aliases
[Switch] false named False use_random

UseShaderTime

Type Required Position PipelineInput
[Switch] false named False

Inputs

System.String


Outputs


Syntax

Get-OBSChromaticAberrationShader [[-Power] <Float>] [[-Gamma] <Float>] [[-NumIter] <Int>] [-DistortRadial <Switch>] [-DistortBarrel <Switch>] [-OffsetSpectrumYcgco <Switch>] [-OffsetSpectrumYuv <Switch>] [-UseRandom <Switch>] [[-SourceName] <String>] [[-FilterName] <String>] [[-ShaderText] <String>] [-Force <Switch>] [-PassThru <Switch>] [-NoResponse <Switch>] [-UseShaderTime <Switch>] [<CommonParameters>]