Get-OBSCellShadedShader
Synopsis
Get-OBSCellShadedShader [[-AngleSteps] ] [[-RadiusSteps] ] [[-AmpFactor] ] [[-Notes] ] [[-SourceName] ] [[-FilterName] ] [[-ShaderText] ] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] []
Description
Parameters
AmpFactor
Type |
Required |
Position |
PipelineInput |
[Float] |
false |
named |
False |
AngleSteps
Type |
Required |
Position |
PipelineInput |
Aliases |
[Int] |
false |
named |
False |
Angle_Steps |
FilterName
Type |
Required |
Position |
PipelineInput |
[String] |
false |
named |
False |
Force
Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
NoResponse
Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
Notes
Type |
Required |
Position |
PipelineInput |
[String] |
false |
named |
False |
PassThru
Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
RadiusSteps
Type |
Required |
Position |
PipelineInput |
Aliases |
[Int] |
false |
named |
False |
Radius_Steps |
ShaderText
Type |
Required |
Position |
PipelineInput |
Aliases |
[String] |
false |
named |
False |
ShaderContent |
SourceName
Type |
Required |
Position |
PipelineInput |
Aliases |
[String] |
false |
named |
False |
SceneItemName |
UseShaderTime
Type |
Required |
Position |
PipelineInput |
[Switch] |
false |
named |
False |
System.String
Outputs
Syntax
Get-OBSCellShadedShader [[-AngleSteps] <Int>] [[-RadiusSteps] <Int>] [[-AmpFactor] <Float>] [[-Notes] <String>] [[-SourceName] <String>] [[-FilterName] <String>] [[-ShaderText] <String>] [-Force <Switch>] [-PassThru <Switch>] [-NoResponse <Switch>] [-UseShaderTime <Switch>] [<CommonParameters>]