obs-powershell

Get-OBSAnimatedTextureShader

Synopsis

Get-OBSAnimatedTextureShader [[-ViewProj] <float[][]>] [[-Image] ] [[-ElapsedTime] ] [[-UvOffset] <float[]>] [[-UvScale] <float[]>] [[-UvPixelInterval] <float[]>] [[-RandF] ] [[-UvSize] <float[]>] [[-Notes] ] [[-AnimationImage] ] [[-ColorizationImage] ] [[-PolarAngle] ] [[-PolarHeight] ] [[-SpeedHorizontalPercent] ] [[-SpeedVerticalPercent] ] [[-TintSpeedHorizontalPercent] ] [[-TintSpeedVerticalPercent] ] [[-Alpha] ] [[-SourceName] ] [[-FilterName] ] [[-ShaderText] ] [-Reverse] [-Bounce] [-CenterAnimation] [-PolarAnimation] [-UseAnimationImageColor] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] []


Description


Parameters

Alpha

Type Required Position PipelineInput
[Float] false named False

AnimationImage

Type Required Position PipelineInput Aliases
[String] false named False Animation_Image

Bounce

Type Required Position PipelineInput
[Switch] false named False

CenterAnimation

Type Required Position PipelineInput Aliases
[Switch] false named False center_animation

ColorizationImage

Type Required Position PipelineInput Aliases
[String] false named False Colorization_Image

ElapsedTime

Type Required Position PipelineInput Aliases
[Float] false named False elapsed_time

FilterName

Type Required Position PipelineInput
[String] false named False

Force

Type Required Position PipelineInput
[Switch] false named False

Image

Type Required Position PipelineInput
[String] false named False

NoResponse

Type Required Position PipelineInput
[Switch] false named False

Notes

Type Required Position PipelineInput
[String] false named False

PassThru

Type Required Position PipelineInput
[Switch] false named False

PolarAngle

Type Required Position PipelineInput Aliases
[Float] false named False polar_angle

PolarAnimation

Type Required Position PipelineInput Aliases
[Switch] false named False polar_animation

PolarHeight

Type Required Position PipelineInput Aliases
[Float] false named False polar_height

RandF

Type Required Position PipelineInput Aliases
[Float] false named False rand_f

Reverse

Type Required Position PipelineInput
[Switch] false named False

ShaderText

Type Required Position PipelineInput Aliases
[String] false named False ShaderContent

SourceName

Type Required Position PipelineInput Aliases
[String] false named False SceneItemName

SpeedHorizontalPercent

Type Required Position PipelineInput Aliases
[Float] false named False speed_horizontal_percent

SpeedVerticalPercent

Type Required Position PipelineInput Aliases
[Float] false named False speed_vertical_percent

TintSpeedHorizontalPercent

Type Required Position PipelineInput Aliases
[Float] false named False tint_speed_horizontal_percent

TintSpeedVerticalPercent

Type Required Position PipelineInput Aliases
[Float] false named False tint_speed_vertical_percent

UseAnimationImageColor

Type Required Position PipelineInput Aliases
[Switch] false named False Use_Animation_Image_Color

UseShaderTime

Type Required Position PipelineInput
[Switch] false named False

UvOffset

Type Required Position PipelineInput Aliases
[System.Single[]] false named False uv_offset

UvPixelInterval

Type Required Position PipelineInput Aliases
[System.Single[]] false named False uv_pixel_interval

UvScale

Type Required Position PipelineInput Aliases
[System.Single[]] false named False uv_scale

UvSize

Type Required Position PipelineInput Aliases
[System.Single[]] false named False uv_size

ViewProj

Type Required Position PipelineInput
[System.Single[][]] false named False

Inputs

System.String


Outputs


Syntax

Get-OBSAnimatedTextureShader [[-ViewProj] <System.Single[][]>] [[-Image] <String>] [[-ElapsedTime] <Float>] [[-UvOffset] <System.Single[]>] [[-UvScale] <System.Single[]>] [[-UvPixelInterval] <System.Single[]>] [[-RandF] <Float>] [[-UvSize] <System.Single[]>] [[-Notes] <String>] [[-AnimationImage] <String>] [[-ColorizationImage] <String>] [-Reverse <Switch>] [-Bounce <Switch>] [-CenterAnimation <Switch>] [-PolarAnimation <Switch>] [[-PolarAngle] <Float>] [[-PolarHeight] <Float>] [[-SpeedHorizontalPercent] <Float>] [[-SpeedVerticalPercent] <Float>] [[-TintSpeedHorizontalPercent] <Float>] [[-TintSpeedVerticalPercent] <Float>] [[-Alpha] <Float>] [-UseAnimationImageColor <Switch>] [[-SourceName] <String>] [[-FilterName] <String>] [[-ShaderText] <String>] [-Force <Switch>] [-PassThru <Switch>] [-NoResponse <Switch>] [-UseShaderTime <Switch>] [<CommonParameters>]