obs-powershell

Get-OBSAnimatedPathShader

Synopsis

Get-OBSAnimatedPathShader [[-ViewProj] <float[][]>] [[-Image] ] [[-ElapsedTime] ] [[-UvOffset] <float[]>] [[-UvScale] <float[]>] [[-UvPixelInterval] <float[]>] [[-RandF] ] [[-SpeedPercent] ] [[-PathMap] ] [[-SourceName] ] [[-FilterName] ] [[-ShaderText] ] [-Reverse] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] []


Description


Parameters

ElapsedTime

Type Required Position PipelineInput Aliases
[Float] false named False elapsed_time

FilterName

Type Required Position PipelineInput
[String] false named False

Force

Type Required Position PipelineInput
[Switch] false named False

Image

Type Required Position PipelineInput
[String] false named False

NoResponse

Type Required Position PipelineInput
[Switch] false named False

PassThru

Type Required Position PipelineInput
[Switch] false named False

PathMap

Type Required Position PipelineInput Aliases
[String] false named False path_map

RandF

Type Required Position PipelineInput Aliases
[Float] false named False rand_f

Reverse

Type Required Position PipelineInput
[Switch] false named False

ShaderText

Type Required Position PipelineInput Aliases
[String] false named False ShaderContent

SourceName

Type Required Position PipelineInput Aliases
[String] false named False SceneItemName

SpeedPercent

Type Required Position PipelineInput Aliases
[Int] false named False speed_percent

UseShaderTime

Type Required Position PipelineInput
[Switch] false named False

UvOffset

Type Required Position PipelineInput Aliases
[System.Single[]] false named False uv_offset

UvPixelInterval

Type Required Position PipelineInput Aliases
[System.Single[]] false named False uv_pixel_interval

UvScale

Type Required Position PipelineInput Aliases
[System.Single[]] false named False uv_scale

ViewProj

Type Required Position PipelineInput
[System.Single[][]] false named False

Inputs

System.String


Outputs


Syntax

Get-OBSAnimatedPathShader [[-ViewProj] <System.Single[][]>] [[-Image] <String>] [[-ElapsedTime] <Float>] [[-UvOffset] <System.Single[]>] [[-UvScale] <System.Single[]>] [[-UvPixelInterval] <System.Single[]>] [[-RandF] <Float>] [[-SpeedPercent] <Int>] [[-PathMap] <String>] [-Reverse <Switch>] [[-SourceName] <String>] [[-FilterName] <String>] [[-ShaderText] <String>] [-Force <Switch>] [-PassThru <Switch>] [-NoResponse <Switch>] [-UseShaderTime <Switch>] [<CommonParameters>]