obs-powershell

Get-OBS3dPanelShader

Synopsis

Get-OBS3dPanelShader [[-Credits] ] [[-Scale] ] [[-TiltXDeg] ] [[-TiltYDeg] ] [[-TiltZDeg] ] [[-PosX] ] [[-PosY] ] [[-Thickness] ] [[-RadiusFb] ] [[-Brightness] ] [[-LightPosition] ] [[-Wiggle] ] [[-SourceName] ] [[-FilterName] ] [[-ShaderText] ] [-WiggleRot] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] []


Description


Parameters

Brightness

Type Required Position PipelineInput
[Float] false named False

Credits

Type Required Position PipelineInput
[String] false named False

FilterName

Type Required Position PipelineInput
[String] false named False

Force

Type Required Position PipelineInput
[Switch] false named False

LightPosition

Type Required Position PipelineInput Aliases
[Int] false named False light_position

NoResponse

Type Required Position PipelineInput
[Switch] false named False

PassThru

Type Required Position PipelineInput
[Switch] false named False

PosX

Type Required Position PipelineInput Aliases
[Float] false named False pos_x

PosY

Type Required Position PipelineInput Aliases
[Float] false named False pos_y

RadiusFb

Type Required Position PipelineInput Aliases
[Float] false named False radius_fb

Scale

Type Required Position PipelineInput
[Float] false named False

ShaderText

Type Required Position PipelineInput Aliases
[String] false named False ShaderContent

SourceName

Type Required Position PipelineInput Aliases
[String] false named False SceneItemName

Thickness

Type Required Position PipelineInput
[Float] false named False

TiltXDeg

Type Required Position PipelineInput Aliases
[Float] false named False tilt_x_deg

TiltYDeg

Type Required Position PipelineInput Aliases
[Float] false named False tilt_y_deg

TiltZDeg

Type Required Position PipelineInput Aliases
[Float] false named False tilt_z_deg

UseShaderTime

Type Required Position PipelineInput
[Switch] false named False

Wiggle

Type Required Position PipelineInput
[Float] false named False

WiggleRot

Type Required Position PipelineInput Aliases
[Switch] false named False wiggle_rot

Inputs

System.String


Outputs


Syntax

Get-OBS3dPanelShader [[-Credits] <String>] [[-Scale] <Float>] [[-TiltXDeg] <Float>] [[-TiltYDeg] <Float>] [[-TiltZDeg] <Float>] [[-PosX] <Float>] [[-PosY] <Float>] [[-Thickness] <Float>] [[-RadiusFb] <Float>] [[-Brightness] <Float>] [[-LightPosition] <Int>] [[-Wiggle] <Float>] [-WiggleRot <Switch>] [[-SourceName] <String>] [[-FilterName] <String>] [[-ShaderText] <String>] [-Force <Switch>] [-PassThru <Switch>] [-NoResponse <Switch>] [-UseShaderTime <Switch>] [<CommonParameters>]